I'm in the midst of working on a Max animation clip saving tool, so I thought I'd share some progress. This is one of the first substantial tools I've worked on since moving to 3Ds Max, from Maya, and it's proving a good learning experience for understanding some of Max's underpinnings. Max is quite different, to Maya, in how it encapsulates an derives an end matrix. At first the 'controller' tracks, used for node transformations, can seem a bit confusing. It can be very powerful, but also can tend make things overly complicated.
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