• Blog
  • Work
  • Resources
    • Rigs
  • Resume
  • Contact
I do technical things...

Writing Out a Max Node's Animation

4/4/2013

0 Comments

 
I'm in the midst of working on a Max animation clip saving tool, so I thought I'd share some progress.  This is one of the first substantial tools I've worked on since moving to 3Ds Max, from Maya, and it's proving a good learning experience for understanding some of Max's underpinnings. Max is quite different, to Maya, in how it encapsulates an derives an end matrix. At first the 'controller' tracks, used for node transformations, can seem a bit confusing. It can be very powerful, but also can tend make things overly complicated.

..read full post
0 Comments



Leave a Reply.

    Andy T.

    I do Tech things for Artist.

    Archives

    July 2014
    February 2014
    January 2014
    April 2013
    August 2012
    March 2012
    February 2012
    December 2011
    July 2010

    Categories

    All
    3ds Max C#
    3ds Max .net Api
    Animation
    Api
    Face Rig
    Maxscript
    Maya
    Mel
    Python
    Python Api
    Rigging
    Scripting
    Ui
    Work

    Links To Cool Folks

    Mic Marvin
    Alex Utting
    Rick Vicens
    Gary Talbot
    Richie Prado
    Felipe Nogueira

    RSS Feed