• Blog
  • Work
  • Resources
    • Rigs
  • Resume
  • Contact
I do technical things...

Face Rigging Test

7/7/2010

0 Comments

 
Here's a face rig that I created around two years ago. Its was a bit of a prototype, but i think it works quite well and is worth posting. It uses some nurbs shapes for the major parts of the face, and drives joints attatched via some hair follicle nodes. Nothing too fancy. The face for my Jedi character is based on the same type of rig, though that character has improved control of eye deformation and more control of the mouth region.

The animation below was done by Gary Talbot, a top animator at Rare.
One of the requests for this setup was that animation could be shared across rigs easily. This is acheived, in this instance, by manipulating the nurbs shapes and fitting them to the required face. Then its a case of reconnecting the joints of the face. Below is a test for this, though it has some issues it proved the concept would work across faces of different proportions and styles.
 
0 Comments

First Post

7/7/2010

0 Comments

 
test.....test :D

Welcome to my blog. hopefully I'll write something vaguely interesting, once in a while.
0 Comments

    Andy T.

    I do Tech things for Artist.

    Archives

    July 2014
    February 2014
    January 2014
    April 2013
    August 2012
    March 2012
    February 2012
    December 2011
    July 2010

    Categories

    All
    3ds Max C#
    3ds Max .net Api
    Animation
    Api
    Face Rig
    Maxscript
    Maya
    Mel
    Python
    Python Api
    Rigging
    Scripting
    Ui
    Work

    Links To Cool Folks

    Mic Marvin
    Alex Utting
    Rick Vicens
    Gary Talbot
    Richie Prado
    Felipe Nogueira

    RSS Feed